#pragma once
#include "Myheader.h"
#include "dinput.h"

enum GAME_STATE
{
	NO_SCENE = 0,
	START_MENU ,
	MAIN_SCENE ,
	SHOPPING_SCENE ,
	THEATER_SCENE
};

enum BATTLE_STATE
{
	JUST_FREE_CURSOR = 1,

};


class cStateHandler
{
private:
	int m_state;

public:
	//void Init();

	bool InputProcess(unsigned char keyboardkey);

	int GetGameState();


public:
	cStateHandler(void);
	~cStateHandler(void);
};
